HEROVR at China GTI Expo 2026: Discover the Next Generation of VR Amusement Equipment
September is almost here, and HEROVR is preparing for one of the most important events of the year for the global amusement and attractions industry.
From September 10th to 12th, 2026, HEROVR will officially participate in GTI China Expo 2026 in Guangzhou. We will bring a new lineup of commercial VR amusement equipment to the exhibition, including our all-new upgraded 2-player VR Robotic Arm, a redesigned VR Bungee Simulator, dual-mode 4-Axis VR Racing Simulators, interactive VR shooting equipment and our latest Kids VR attraction.
This year’s GTI exhibition is particularly important for HEROVR because it will be one of the first major opportunities for global customers to experience our latest upgraded products in person.
For investors, distributors, arcade operators, family entertainment centers and amusement industry professionals, this is an opportunity to see how the next generation of VR arcade machines is evolving—from traditional single-player experiences toward more immersive, social, visually attractive and commercially flexible entertainment solutions.
HEROVR at GTI China Expo 2026
Exhibition: GTI China Expo 2026
Date: September 10th–12th, 2026
Location: Area A, Canton Fair Complex, Guangzhou, China
Hall: Hall 1
Booth: 1T19B
GTI China Expo has become an important meeting point for manufacturers, suppliers, investors and operators across the global game and amusement industry. The exhibition brings together a wide range of products and technologies, including amusement equipment, arcade games, VR and AR technologies, children’s attractions and digital entertainment.
For companies operating in the amusement industry, exhibitions like GTI are not simply places to display products. They are also an important opportunity to understand how the market is changing. New equipment, new game content, new venue concepts and new consumer preferences often appear first at major industry exhibitions.
That is why HEROVR is excited to return to Guangzhou and present a new generation of immersive entertainment products at Booth 1T19B.
What Will HEROVR Bring to GTI China Expo?
At GTI China Expo 2026, HEROVR will present a combination of new flagship attractions, upgraded VR simulators and popular commercial entertainment equipment.
Our exhibition lineup includes:
- 1 × All-New Upgraded 2-Player VR Robotic Arm
- 1 × New-Generation 2-Player VR Bungee Simulator
- 2 × 4-Axis Dual-Mode VR Racing Simulators
- 1 × 2-Player Interactive VR Shooting Equipment
- 1 × VR Sniper Shooting Simulator
- 1 × Kids Fox VR Machine
The lineup has been designed to demonstrate more than just individual products. Together, these machines represent several important directions in the modern amusement market: extreme immersive experiences, multiplayer entertainment, competitive gameplay, family entertainment and highly visual attractions.
Different venues require different types of equipment. A large flagship attraction may be used to create a strong visual landmark inside a shopping mall, while a compact shooting simulator may be better suited for a smaller arcade. Multiplayer equipment can increase social interaction, while children’s VR products can help attract family traffic.
For this reason, HEROVR’s GTI booth will demonstrate how different categories of VR amusement equipment can serve different commercial purposes within a modern entertainment venue.
⭐ The Biggest Highlight: All-New 2-Player VR Robotic Arm
The most important product at the HEROVR GTI booth will undoubtedly be our all-new upgraded 2-player VR Robotic Arm.
This is not a traditional VR motion simulator. It combines industrial robotic arm technology with immersive VR content to create a completely different level of physical movement and visual stimulation.
The upgraded equipment is designed to deliver a spectacular 360-degree rotating and airborne VR flight experience. Players are not simply sitting inside a motion seat. The robotic arm can move the experience platform through dramatic movements, creating a powerful combination of rotation, elevation, motion and immersive virtual environments.
For the amusement industry, this type of equipment represents an important evolution in immersive entertainment. Modern consumers have already experienced traditional VR games, motion platforms and arcade simulators. To continue attracting attention, entertainment equipment must deliver something more visually dramatic and physically memorable.
That is exactly where the new HEROVR 2-player VR Robotic Arm stands out.
Why Is the New VR Robotic Arm So Eye-Catching?
1. A spectacular 360-degree movement experience
The combination of robotic movement and immersive VR creates a strong sense of physical participation. Rotating, lifting and airborne motion make the attraction visually impressive both for the players and for the audience watching nearby.
2. Designed as a major traffic-driving attraction
In a commercial entertainment venue, visibility is extremely important. A product that can be clearly seen from a distance is more likely to attract walk-in customers. The robotic arm’s large-scale movement and futuristic appearance naturally create a strong visual presence.
3. Two-player entertainment creates a stronger social experience
Modern entertainment is increasingly moving beyond individual gameplay. Friends, couples and families are more likely to choose experiences they can enjoy together. A two-player configuration adds communication, excitement and shared reactions to the experience.
4. Futuristic industrial design
The upgraded product features a powerful and futuristic visual identity. The equipment itself becomes part of the attraction. Even before customers understand the game content, the movement and appearance of the machine can generate curiosity.
5. A new direction for premium VR attractions
The VR amusement market is gradually moving toward experiences that are difficult to reproduce at home. Large-scale motion, professional mechanical systems and immersive content create a level of entertainment that consumers cannot simply experience with a VR headset at home.
The new 2-player VR Robotic Arm is designed around this commercial entertainment logic: create a visually powerful attraction, deliver a memorable physical experience and give operators a flagship product that can become a landmark inside the venue.
New-Generation VR Bungee Simulator: More Thrilling, More Immersive and More Eye-Catching
Another major highlight of the HEROVR GTI booth will be our newly redesigned 2-player VR Bungee Simulator.
The new generation continues the core concept of the HEROVR VR Bungee series while introducing a completely refreshed appearance and a more exciting immersive experience.
Explore the HEROVR VR Bungee Simulator here.
Unlike a conventional seated simulator, VR Bungee combines virtual reality with vertical motion. Players can experience lifting, dropping and rapid movement synchronized with the virtual environment, helping create sensations associated with flying, diving and weightlessness.
Key Advantages of the VR Bungee Simulator
Vertical motion creates a stronger sense of physical immersion.
Many VR simulators rely mainly on visual content. VR Bungee adds physical movement to the experience. When players rise and descend in synchronization with the game, the physical sensation helps strengthen the connection between the real environment and the virtual world.
2-player interaction improves the entertainment value.
Friends and couples can experience the attraction together, creating a more social and energetic experience. Shared reactions are also important from a commercial perspective because multiplayer attractions often create stronger spectator engagement.
A redesigned appearance improves venue visibility.
Appearance is increasingly important in commercial amusement equipment. The machine must attract attention before customers even begin the experience. The new design gives the VR Bungee a more modern and visually recognizable identity.
Multiple game experiences support repeat play.
The HEROVR VR Bungee platform offers a variety of immersive content and experience themes. This gives operators more flexibility when serving different customer groups and helps increase the long-term appeal of the attraction.
Suitable for multiple commercial scenarios.
VR Bungee can be considered for shopping malls, amusement parks, entertainment centers, VR arcades and other high-traffic venues where operators want to create a visually attractive experience.
For a deeper introduction to the product and its commercial applications, read our article: All-New Upgraded VR Bungee Skydive Simulator.
2 × 4-Axis VR Racing Simulators: Two Ways to Experience Racing
Racing simulators remain one of the most recognizable categories in the commercial arcade industry, but HEROVR’s 4-Axis GT Racing Simulator takes the experience beyond traditional screen-based racing.
At GTI China Expo, HEROVR will display two racing simulators featuring red and green color designs. More importantly, these machines combine large-screen racing and VR immersive racing in one commercial platform.
View the 4-Axis GT Racing Simulator here.
Dual-Mode Racing Experience
One of the biggest advantages of this simulator is its flexibility.
Players can enjoy the machine without wearing a VR headset, using the large immersive screen for a more traditional and social racing experience. This is ideal for players who want to watch the screen, communicate with friends and enjoy racing without entering a completely enclosed virtual environment.
When players want a deeper level of immersion, they can wear a VR headset and enter a first-person virtual racing environment.
This dual-mode approach makes the equipment suitable for a broader range of customers.
4-Axis Motion Creates Real Racing Feedback
The racing platform uses a 4-axis motion system designed to respond to in-game driving behavior. Instead of relying only on vibration, the motion platform creates more dynamic feedback during acceleration, turning and other driving actions.
Smooth and coordinated movement is particularly important in commercial simulators. The physical movement must work naturally with the visual content to maintain immersion and provide a comfortable experience.
A Professional Racing Setup
The simulator combines the immersive display with professional racing controls, including a force-feedback steering wheel, pedals and a racing-style seating position.
This gives the product two important advantages: it looks like professional racing equipment, while also providing an accessible entertainment experience for casual players.
Massive Racing Content and Multiple Tracks
Content is becoming increasingly important in commercial VR equipment. A visually impressive machine may initially attract customers, but game variety helps encourage repeat play.
The racing platform provides access to a wide range of racing content and tracks, giving players different environments and driving challenges to explore.
Why Dual-Mode Racing Is Important for Commercial Venues
Not every customer wants the same type of experience. Some customers prefer to watch a large screen, while others want the complete immersion of VR.
By offering both options in one platform, operators can potentially serve a broader customer base with one piece of equipment.
This reflects an important product trend in the VR industry: flexibility is becoming just as important as immersion.
VR Shooting Equipment: From Traditional Arcade Games to Immersive Competition
HEROVR will also bring both a 2-player interactive VR shooting attraction and a single-player VR Sniper Shooting Simulator to GTI China Expo.
VR shooting remains one of the most commercially popular categories because the gameplay structure is easy for customers to understand. Players immediately know their objective: enter the virtual environment, complete missions, defeat targets and improve their scores.
However, VR technology allows traditional shooting games to become more immersive and interactive.
Explore HEROVR VR Shooting Arcade equipment here.
VR Sniper: Level-Based Gameplay with Five Games
The VR Sniper is designed around level-based gameplay. It includes five games, with each game featuring progressive challenges that become more difficult as players continue.
This progression system is important because it gives players a reason to return. Instead of simply completing a single experience, customers can challenge themselves to reach more difficult levels and improve their performance.
VR transforms the traditional shooting game by placing the player inside the virtual environment. The combination of headset visuals and interactive shooting controls creates a stronger sense of participation.
Online Competition and Multi-Location Connectivity
One of the most interesting directions for VR shooting equipment is the integration of competitive systems.
HEROVR VR shooting solutions can support multi-location connectivity and competitive gameplay, creating opportunities for operators to organize regional activities and competitions.
This means that the business model can move beyond simple pay-per-play entertainment. Operators can potentially build events, rankings, challenges and recurring competitive activities around the equipment.
For a more detailed discussion about VR shooting equipment and commercial applications, read: How to Choose and Run VR Shooting Game Equipment for Maximum Profitability.
Why Multiplayer Shooting Matters
The 2-player interactive shooting equipment adds another layer to the experience: teamwork and social interaction.
Players can share the same entertainment moment rather than playing separately. This type of social gameplay is becoming increasingly important because group experiences often create more excitement inside a venue.
Kids Fox VR: Compact Entertainment Designed for Children
Not every VR product needs to deliver extreme movement or high-intensity gameplay. Family entertainment remains one of the most important segments of the amusement industry, which is why HEROVR will also bring our latest Kids Fox VR Machine to GTI China Expo.
Explore the HEROVR Kids VR series here.
The Kids Fox VR is designed specifically for younger players. Its compact and adorable appearance immediately creates a different atmosphere from industrial-style racing simulators or large VR motion attractions.
Five Games Designed for Children
The product features five games created specifically for children’s entertainment. The gameplay is designed to be simple, fun and easy to understand.
This is important because children’s VR equipment requires a different design philosophy. The objective is not necessarily to create the most extreme or technically complex experience. Instead, the focus is on creating an accessible and enjoyable experience that children can quickly understand.
Compact Design for Commercial Flexibility
The Kids Fox VR also has a relatively compact design and small footprint, making it easier to consider for different commercial spaces.
For family entertainment centers, shopping malls and children’s play areas, compact equipment can help operators build a more diverse product mix without requiring a large amount of space.
Strong Visual Attraction
For children’s equipment, appearance matters.
The cute Fox design helps the machine attract attention and communicate its target audience immediately. Children are often drawn to familiar, colorful and character-based designs, making visual identity an important part of the product experience.
GTI China Expo and the Changing Amusement Industry
The reason major exhibitions such as GTI China Expo remain important is that the amusement industry is changing rapidly. Consumer expectations are no longer shaped only by traditional rides or arcade cabinets. Today’s customers are surrounded by digital content, gaming, social media and interactive technology in their everyday lives.
As a result, simply offering a standard game is often no longer enough to create a memorable entertainment experience.
The modern amusement industry is moving toward experiences that combine physical movement, digital content, visual design, social interaction and immersive storytelling. Consumers increasingly want entertainment that feels different from what they can experience at home.
This is why immersive attractions are becoming increasingly important. Industry discussions around experiential design also increasingly focus on creating engaging environments that connect technology, physical space and audience participation.
For commercial operators, this creates both an opportunity and a challenge. There are more technologies available than ever before, but choosing the right equipment requires a deeper understanding of customer behavior, venue positioning and long-term operating potential.
Several major trends are now shaping the future of the amusement industry.
1. Immersive Experiences Are Replacing Passive Entertainment
Traditional entertainment often places the customer in the role of a spectator. Modern immersive entertainment puts the customer inside the experience.
VR technology allows players to enter virtual environments, while motion systems provide physical feedback that corresponds to what they see. The result is a more active form of entertainment.
The future will increasingly focus on combining physical and digital elements. The stronger the connection between visual content and physical movement, the more convincing the experience can become.
This is why products such as the VR Robotic Arm and VR Bungee are particularly relevant to the future of the industry. They are not simply VR headsets attached to chairs. They combine mechanical movement and immersive content to create experiences that are difficult to reproduce in a home environment.
2. Social Entertainment Is Becoming More Important
Another major trend is the growth of social entertainment.
People increasingly visit entertainment venues with friends, family members or colleagues. As a result, equipment designed for two or more players can create a different type of value compared with traditional single-player machines.
Shared reactions, competition, teamwork and spectator engagement can all contribute to the atmosphere inside a venue.
This trend is reflected in HEROVR’s exhibition lineup. The 2-player VR Robotic Arm, 2-player VR Bungee and interactive shooting equipment all focus on experiences that can be shared.
3. Equipment Must Become a Visual Attraction Before the Game Begins
In the past, an arcade machine could attract players primarily through gameplay. Today, visual design has become an equally important part of the commercial equation.
A machine located inside a shopping mall or entertainment center competes for attention with hundreds of other visual elements.
The equipment itself must therefore become part of the attraction.
Large robotic movements, futuristic structures, racing-style designs and recognizable characters all help create visual differentiation. A customer may decide to try an experience simply because the machine looks interesting.
This is particularly important for high-traffic venues where walk-in customers may have only a few seconds to decide where to spend their time.
4. Content and Gameplay Will Become as Important as Hardware
The VR industry is also moving beyond the idea that hardware alone can guarantee long-term success.
A visually impressive machine may attract a first-time customer, but repeat customers need new challenges and content.
Level progression, multiple games, competitive systems and different experience themes can all help increase replay value.
The future of VR amusement equipment will therefore depend increasingly on the relationship between hardware and content.
Products will need to provide not only strong physical immersion but also game systems capable of encouraging customers to return.
5. Competitive and Connected Entertainment Will Continue to Grow
Gaming culture has demonstrated the popularity of competition, rankings and online connectivity.
Commercial VR equipment can bring these elements into physical entertainment venues.
Instead of playing in isolation, customers may compete with other players, compare scores or participate in organized activities.
This opens new possibilities for operators, including regional competitions, special events and recurring gaming activities.
VR shooting equipment is particularly well positioned for this trend because mission systems, scores and competitive gameplay can be integrated naturally into the entertainment experience.
6. Family Entertainment Will Remain a Stable Growth Segment
While extreme VR attractions appeal to thrill seekers, a successful entertainment venue often needs to serve more than one customer group.
Families, children, teenagers and adults may all visit the same location, but they do not necessarily want the same experience.
This is why a diversified product mix is becoming increasingly important.
A venue may use a large flagship attraction such as a VR Robotic Arm to create attention, racing simulators to attract teenagers and adults, shooting equipment for competitive players and children’s VR machines to serve younger visitors.
The combination allows the venue to create a more complete entertainment ecosystem.
The Future of VR Amusement Equipment
Looking ahead, the future of VR amusement equipment will not be defined by VR technology alone. The most successful products will combine several different elements: immersive content, physical movement, attractive industrial design, social gameplay and flexible commercial applications.
The market is moving toward equipment that creates experiences consumers cannot easily reproduce at home.
A simple VR headset is no longer enough to differentiate a commercial attraction. The future lies in combining the virtual world with physical motion and real-world interaction.
At the same time, equipment will need to become more commercially flexible. Operators want products that can fit different venue types, serve multiple customer groups and maintain long-term appeal through game content and repeat-play value.
We also expect social and multiplayer experiences to become increasingly important. Entertainment venues are becoming places where people gather, compete and share experiences together.
For HEROVR, these trends are directly reflected in the products we are bringing to GTI China Expo 2026.
- The 2-Player VR Robotic Arm represents the future of large-scale, high-impact immersive attractions.
- The VR Bungee combines physical movement and virtual content to create a memorable thrill experience.
- The 4-Axis GT Racing Simulator demonstrates how one machine can offer both screen-based and VR-based entertainment.
- The VR Shooting series reflects the growing importance of competition, progression and connected gameplay.
- The Kids Fox VR demonstrates the continued value of compact and family-friendly entertainment.
Why Visit HEROVR at GTI China Expo 2026?
GTI China Expo is an opportunity to see the latest products, but visiting the HEROVR booth is also an opportunity to experience how different types of VR equipment can work together inside a commercial entertainment business.
At Booth 1T19B, visitors will be able to:
- Experience HEROVR’s newest VR amusement equipment in person
- See the all-new upgraded 2-player VR Robotic Arm
- Explore the latest VR Bungee experience
- Test dual-mode 4-axis racing simulators
- Discover VR shooting and competitive entertainment solutions
- Explore children’s VR equipment for family entertainment venues
- Discuss equipment selection and commercial applications with the HEROVR team
See You at Booth 1T19B, Hall 1
The amusement industry is entering a new era of immersive, interactive and experience-driven entertainment.
From spectacular robotic motion to competitive VR shooting, from realistic racing simulators to family-friendly VR attractions, the future of entertainment will be more immersive, more social and more visually engaging.
HEROVR is ready to bring these experiences to GTI China Expo 2026.
We sincerely invite global distributors, amusement operators, investors, family entertainment centers and industry professionals to visit us in Guangzhou.
📅 September 10th–12th, 2026
📍 Area A, Canton Fair Complex, Guangzhou, China
🏢 Hall 1
🎯 Booth 1T19B
Come and experience the future of VR amusement with HEROVR.
Contact HEROVR to Schedule a Meeting at GTI China Expo 2026 →
Helena Wei
—— Sales Manager ——
ADD: No. 9, Industrial West Line, Kengtou Village, Nancun Town, Panyu District, Guangzhou
Website: https://vrherozone.com/
Tell/WhatsApp/WeChat: +86 182 7715 7675
Email: helena@vrherozone.com
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